Nefarian (and Onyxia)
Posted: 11 Jan 2011, 07:59
Throughout the entire encounter every 10% of Nefarian's health will cause Nefarian's lightning machine to strike the raid with Electrocute.
Nefarian's Lightning Machine
Electrocute—Generates a massive bolt of lightning that strikes the ground, inflicting 103950 to 106050 Nature damage on all enemy targets.
Phase One
Undead Onyxia is the first part of the encounter. She awaits players following the intro.Onyxia - 6.6 million (10-man) / 24 million (25 man) HP
Electric Discharge—When the lightning orbs on Onyxia's sides are glowing inflicts 19500 to 20500 Nature damage per second to enemies on Onyxia's sides. Damage increased by Onyxia's lightning charge level. Can be avoided by line of sight behind the pillars in the room.
Shadowflame Breath—Inflicts 35,000 Shadowflame damage to enemies in a cone in front of the caster every 0.5 seconds for 1.5 seconds. Also resurrects Animated Bone Warriors in the area of effect.
Cleave—Inflicts 110% of normal melee damage to an enemy and its nearest allies.
Tail Lash—A sweeping tail strike hits all enemies behind the caster, inflicting 15750 to 20250 damage and stunning them for 2 sec.
Children of Deathwing—Nefarian and Onyxia attack 100% faster when they are within 60 yards of eachother.
Nefarian
Hail of Bones—Nefarian will cast this six times in phase one before landing, each time spawning an Animated Bone Warrior and doing 23987 to 26512 Shadow damage to nearby enemies.
Cleave—Inflicts 110% of normal melee damage to an enemy and its nearest allies.
Shadowflame Breath—Inflicts 54,000 Shadowflame damage to enemies in a cone in front of the caster every 0.5 seconds for 1.5 seconds. Also resurrects Animated Bone Warriors in the area of effect.
Tail Lash—A sweeping tail strike hits all enemies behind the caster, inflicting 15750 to 20250 damage and stunning them for 2 sec.
Children of Deathwing—Nefarian and Onyxia attack 100% faster when they are within 60 yards of eachother.
Animated Bone Warrior
Have an energy bar that slowly depletes over time. It will be reset to full if they are touched by [Shadowflame] effects. While they have far too much HP and are too numerous to be killed, they will 'lie down' and despawn if they run out of energy. Their damage increases steadily while melee-ing, so they should be kited. They can also be feared and crowd controlled.
Animate Bones—Shadowflame energy animates these bones, taking 2 energy per second.
Empowering Strikes—Melee and Ranged attacks empower the caster, increasing all damage dealt by 100% and movement speed by 10%. Stacks infinitely.
Phase Two
Nefarian in the airLava
Magma—Swimming in Magma deals 5,000 fire damage per second. Increases damage taken from Magma by 2000. Stacks.
Nefarian
Shadowflame Barrage—Spammed on the raid the whole of phase 2. Inflicts 22500 to 27500 Shadowflame damage to an enemy.
Shadow of Cowardice—Inflicts 30000 Shadowflame damage to an enemy and increases Shadow damage taken by 100%. Appears to only be used when trying to exploit the encounter.
Chromatic Prototype
Will stand in place and constantly try to cast Blast Nova, which can be interrupted. 2.6M/8M HP. Does not melee.
Blast Nova—Deals 30050 to 40950 Fire damage to all enemies every 2 seconds for 30 seconds. Interruptable.
Phase Three
Nefarian
Cleave—Inflicts 110% of normal melee damage to an enemy and its nearest allies.
Shadowflame Breath—Inflicts 54,000 Shadowflame damage to enemies in a cone in front of the caster every 0.5 seconds for 1.5 seconds. Also ressurects Animated Bone Warriors in the area of effect.
Tail Lash—A sweeping tail strike hits all enemies behind the caster, inflicting 15750 to 20250 damage and stunning them for 2 sec.
Shadowblaze Spark—Creates a shadowy blaze at a nearby location that spreads quickly. It will expand from its starting location in a circular shape and will follow players and speed up if it is touched.
Shadowblaze—Inflicts 50,000 Shadowflame damage per second to enemies within the Shadowblaze. Also ressurects Animated Bone Warriors in the area of effect. Breaks crowd control effects and roots on Animated Bone Warriors in the area of effect.
Animated Bone Warrior
Same as Phase One.
Overview
The encounter begins with an introductory event in which Nefarian (as Lord Victor Nefarius) resurrects Onyxia. He then turns into his dragon form and flies into the air, landing 30 seconds into the fight. Although he is present, in Phase 1 his Lightning Machine will electrocute the raid if they DPS him, while Onyxia's lightning charge ability will build up to dangerous levels if she is not attacked. The two dragons should be separated, because they gain a 100% haste buff when within 60 yards of one another. Phase one ends when Onyxia dies.
In Phase 2, Nefarian will lift off again and fill the area with lava. There will be three raised pillars amid the sea of lava, each with a Chromatic Prototype on it. The raid should split into groups and head to their respective pillars to deal with the mobs. This phase ends when either the Chromatic Prototypes are slain or three minutes have passed; an achievement, Keeping it in the Family, rewards players for getting Nefarian below 50% before the end of phase two and subsequently defeating him. There are no Animated Bone Warriors during this phase.
When the Chromatic Prototypes are slain or three minutes are up, the lava subsides and Nefarian lands once more, beginning his final phase. Animated Bone Warriors can be raised by Shadowflame effects and should be kited. The fight becomes a DPS race at this point.
Strategy
Phase 1
DPS Onyxia down while tanking Nefarian once he lands. You must also deal with the bone warriors.
Phase 2
Stay out of the lava.Split the group evenly between the pillars and DPS the adds down together, interrupting them and leaving one alive while you DPS the boss a bit. It is important to get him as low as possible while not wiping the raid. If the healers are running low on mana, finish off the final add and start Phase 3.
Nefarian's shadow bolts during this phase do splash damage in a very small radius, so spread out some to minimize the damage.
Phase 3
In addition to his Phase 1 abilities, Nefarian has his Shadowblaze Spark (flame ring) ability, which starts off as a patch of fire and grows in an O shape before it despawns. It is not too difficult to deal with at first but because Nefarian casts it more and more quickly it will become unavoidable as the phase goes on. It is therefore important to have him as low as possible prior to the start of this phase, and once it starts, the phase is a DPS race.
Tank the boss at the outer edge of the room, which will give the raid more warning time and wiggle room to move around and avoid the flame rings. This has the added benefit of more space to deal with the adds.
Videos are out there ...
Nefarian's Lightning Machine
Electrocute—Generates a massive bolt of lightning that strikes the ground, inflicting 103950 to 106050 Nature damage on all enemy targets.
Phase One
Undead Onyxia is the first part of the encounter. She awaits players following the intro.Onyxia - 6.6 million (10-man) / 24 million (25 man) HP
Electric Discharge—When the lightning orbs on Onyxia's sides are glowing inflicts 19500 to 20500 Nature damage per second to enemies on Onyxia's sides. Damage increased by Onyxia's lightning charge level. Can be avoided by line of sight behind the pillars in the room.
Shadowflame Breath—Inflicts 35,000 Shadowflame damage to enemies in a cone in front of the caster every 0.5 seconds for 1.5 seconds. Also resurrects Animated Bone Warriors in the area of effect.
Cleave—Inflicts 110% of normal melee damage to an enemy and its nearest allies.
Tail Lash—A sweeping tail strike hits all enemies behind the caster, inflicting 15750 to 20250 damage and stunning them for 2 sec.
Children of Deathwing—Nefarian and Onyxia attack 100% faster when they are within 60 yards of eachother.
Nefarian
Hail of Bones—Nefarian will cast this six times in phase one before landing, each time spawning an Animated Bone Warrior and doing 23987 to 26512 Shadow damage to nearby enemies.
Cleave—Inflicts 110% of normal melee damage to an enemy and its nearest allies.
Shadowflame Breath—Inflicts 54,000 Shadowflame damage to enemies in a cone in front of the caster every 0.5 seconds for 1.5 seconds. Also resurrects Animated Bone Warriors in the area of effect.
Tail Lash—A sweeping tail strike hits all enemies behind the caster, inflicting 15750 to 20250 damage and stunning them for 2 sec.
Children of Deathwing—Nefarian and Onyxia attack 100% faster when they are within 60 yards of eachother.
Animated Bone Warrior
Have an energy bar that slowly depletes over time. It will be reset to full if they are touched by [Shadowflame] effects. While they have far too much HP and are too numerous to be killed, they will 'lie down' and despawn if they run out of energy. Their damage increases steadily while melee-ing, so they should be kited. They can also be feared and crowd controlled.
Animate Bones—Shadowflame energy animates these bones, taking 2 energy per second.
Empowering Strikes—Melee and Ranged attacks empower the caster, increasing all damage dealt by 100% and movement speed by 10%. Stacks infinitely.
Phase Two
Nefarian in the airLava
Magma—Swimming in Magma deals 5,000 fire damage per second. Increases damage taken from Magma by 2000. Stacks.
Nefarian
Shadowflame Barrage—Spammed on the raid the whole of phase 2. Inflicts 22500 to 27500 Shadowflame damage to an enemy.
Shadow of Cowardice—Inflicts 30000 Shadowflame damage to an enemy and increases Shadow damage taken by 100%. Appears to only be used when trying to exploit the encounter.
Chromatic Prototype
Will stand in place and constantly try to cast Blast Nova, which can be interrupted. 2.6M/8M HP. Does not melee.
Blast Nova—Deals 30050 to 40950 Fire damage to all enemies every 2 seconds for 30 seconds. Interruptable.
Phase Three
Nefarian
Cleave—Inflicts 110% of normal melee damage to an enemy and its nearest allies.
Shadowflame Breath—Inflicts 54,000 Shadowflame damage to enemies in a cone in front of the caster every 0.5 seconds for 1.5 seconds. Also ressurects Animated Bone Warriors in the area of effect.
Tail Lash—A sweeping tail strike hits all enemies behind the caster, inflicting 15750 to 20250 damage and stunning them for 2 sec.
Shadowblaze Spark—Creates a shadowy blaze at a nearby location that spreads quickly. It will expand from its starting location in a circular shape and will follow players and speed up if it is touched.
Shadowblaze—Inflicts 50,000 Shadowflame damage per second to enemies within the Shadowblaze. Also ressurects Animated Bone Warriors in the area of effect. Breaks crowd control effects and roots on Animated Bone Warriors in the area of effect.
Animated Bone Warrior
Same as Phase One.
Overview
The encounter begins with an introductory event in which Nefarian (as Lord Victor Nefarius) resurrects Onyxia. He then turns into his dragon form and flies into the air, landing 30 seconds into the fight. Although he is present, in Phase 1 his Lightning Machine will electrocute the raid if they DPS him, while Onyxia's lightning charge ability will build up to dangerous levels if she is not attacked. The two dragons should be separated, because they gain a 100% haste buff when within 60 yards of one another. Phase one ends when Onyxia dies.
In Phase 2, Nefarian will lift off again and fill the area with lava. There will be three raised pillars amid the sea of lava, each with a Chromatic Prototype on it. The raid should split into groups and head to their respective pillars to deal with the mobs. This phase ends when either the Chromatic Prototypes are slain or three minutes have passed; an achievement, Keeping it in the Family, rewards players for getting Nefarian below 50% before the end of phase two and subsequently defeating him. There are no Animated Bone Warriors during this phase.
When the Chromatic Prototypes are slain or three minutes are up, the lava subsides and Nefarian lands once more, beginning his final phase. Animated Bone Warriors can be raised by Shadowflame effects and should be kited. The fight becomes a DPS race at this point.
Strategy
Phase 1
DPS Onyxia down while tanking Nefarian once he lands. You must also deal with the bone warriors.
Phase 2
Stay out of the lava.Split the group evenly between the pillars and DPS the adds down together, interrupting them and leaving one alive while you DPS the boss a bit. It is important to get him as low as possible while not wiping the raid. If the healers are running low on mana, finish off the final add and start Phase 3.
Nefarian's shadow bolts during this phase do splash damage in a very small radius, so spread out some to minimize the damage.
Phase 3
In addition to his Phase 1 abilities, Nefarian has his Shadowblaze Spark (flame ring) ability, which starts off as a patch of fire and grows in an O shape before it despawns. It is not too difficult to deal with at first but because Nefarian casts it more and more quickly it will become unavoidable as the phase goes on. It is therefore important to have him as low as possible prior to the start of this phase, and once it starts, the phase is a DPS race.
Tank the boss at the outer edge of the room, which will give the raid more warning time and wiggle room to move around and avoid the flame rings. This has the added benefit of more space to deal with the adds.
Videos are out there ...